Applied Game Systems Design by Burak Ökten
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Balancing Level Difficulty in Hybrid-Casual Puzzles using ML and System Modeling
How can we predict the win rate of a level using machine learning on a dataset prepared with simulated player behavior?
Jul 16
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Burak Ökten
2
March 2025
Designing Tripeaks Solitaire Levels with Predictable Outcomes
Can theoretical approaches provide enough insights into how difficult a level is?
Mar 13
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Burak Ökten
February 2025
Candy Crush Solitaire Deconstruction & Experimenting with Auto-Level Generation
How can we auto-generate engaging levels by learning from data-driven deconstruction?
Feb 19
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Burak Ökten
6
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