Applied Game Systems Design by Burak Ökten
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A Brief Exploration of Pixel Flow Level Intensity
How can we model level intensity in Hybrid-Casual puzzle games?
Mar 11
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Burak Ökten
7
February 2026
Why LiveOps Feels Unpredictable for Game Designers
How can we run executable hypotheses to understand cause and effect of design decisions in F2P economies?
Feb 24
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Burak Ökten
3
1
July 2025
Balancing Level Difficulty in Hybrid-Casual Puzzles using ML and System Modeling
How can we predict the win rate of a level using machine learning on a dataset prepared with simulated player behavior?
Jul 16, 2025
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Burak Ökten
4
March 2025
Designing Tripeaks Solitaire Levels with Predictable Outcomes
Can theoretical approaches provide enough insights into how difficult a level is?
Mar 13, 2025
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Burak Ökten
1
February 2025
Candy Crush Solitaire Deconstruction & Experimenting with Auto-Level Generation
How can we auto-generate engaging levels by learning from data-driven deconstruction?
Feb 19, 2025
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Burak Ökten
7
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